In-Game Chat, Better Disconnects, Improved Lobbies, Early PVP


  • Lobby
    • usernames carry into game
    • Improved lobby UI. Lobby now indicates individual peer connection status’ during the peer-to-peer setup. We should now be able to see exactly who is having connection issues with four indicators and status lights gray, amber red and green.
    • Character select screen in progress...
    • Lobby allows to "unready"
    • Lobby locks out new players when all players are "ready" and peer-to-peer sessions begin to establish.
    • You can leave lobby's you've joined.
  • PVP
    • First attack setup with startup, active and recovery frame data.
    • Hit animation invincible frames.
    • HP Bars
    • Multiple character types to select in lobby (Knight, Mage, Druid, Engineer, Barbarian)
    • Players can attack each other and cause them to faint for a period of time before they automatically wake back up.
    • Players flash and shake when hit durning their i-frames
  • In-game chat
  • Peers disconnecting in a game now have their character removed from the scene (for clients, everything still craps out if the server connection is lost)
  • Precompiling shaders
  • Improved loading.
  • Camera is now top down (the thinking here is to reduce the skill cap to play the game)
  • Character controller closer to a Diablo or Gauntlet.

Files

what-dungeons-may-come-win.zip Play in browser
Version 0.1.16 3 days ago

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